Dette er et sjovt, post-apokalyptisk arkade-ubådsspil, hvor du skal kæmpe mod forskellige bølger af fjender og bosser ved hjælp af de opgraderinger, du laver til dit skibs våben.
I år 2563 navigerer en ubåd med flere masseødelæggelsesvåben i en post-apokalyptisk verden, hvor kaos hersker på overfladen, og maskiner med bioniske hjerner dominerer. Din mission er at beskytte det undersøiske skjulested, hvor de sidste overlevende kæmper mod kaosset og strålingen fra overfladen. Kan du ødelægge fjendens operationsbase og redde verden?
Can you save the world from chaos in this 2D submarine and war game? Enter a tense and atmospheric submarine game where arcade gameplay revolves around surviving by shooting and destroying enemies with conventional and nuclear weapons. Through continuous horizontal movement, you make your way to the boss, where multiple enemies composed of mutant fish and the arsenal of bionic brains will try to drag you down into the depths.
Each level is different, featuring different enemies and bosses that present new challenges. You are part of the resistance trying to destroy the base where the enemy command center is located and, after hundreds of years hiding beneath the earth's depths, put an end to this lost world.
Enemies have different weapons and attack modes depending on their type; some will try to chase you and ram your ship. Underwater mines and various traps may appear, so you must be very careful. There are levels with different types of lighting. This is a 2D arcade and war action game.
How to play:
* Navigate the sea with a virtual joystick.
* Fire torpedoes with the "X" button and bombs at land with "B".
* Detonate a weapon of mass destruction with the top button with the atomic logo.
You have a health bar and a counter for weapons of mass destruction.
* There are three types of weapons of mass destruction: nuclear, electric, and neutron.
* Constantly fire at enemies and try to be careful not to crash into them.
Designed for mobile devices
* Short, intense sessions with checkpoints or save points mid-game.
* Difficulty that increases with each playthrough.
* Atmospheric sound and visual design.