Idle Brick Breaker

Iqukethe izikhangisoUkuthenga ngaphakathi nohlelo
4.3
28K izibuyekezo
1M+
Okudawunilodiwe
Isilinganiselwa sokuqukethwe
Wonke umuntu
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini

Mayelana nale geyimu

Hlala, uphumule futhi ubuke njengoba amabhola akho enza wonke umsebenzi onzima

Idle Brick Breaker ngumdlalo olula wokungenzi lutho oqhubeka noma ungekho

Amasu wokulinganisela wokuchoboza izitini eziningi

- Vula amabhola amasha ngamakhono anamandla njengokulimala kwe-splash, ubuthi nokukhonjwa okuzenzakalelayo
- Thuthukisa ijubane namandla wonke ibhola
- Qoqa amakhadi ukuhlinzeka ngamabhonasi amakhulu kumdlalo wakho
- Vula izinzuzo eziguqukayo njengoba udlala
- Udumo lokusetha kabusha futhi uthole amabhonasi ukuze uthole imali ngezinga elisheshayo!
- Thola inqubekela phambili noma ngabe ungekho
- Breakout futhi udlale amazinga elingapheli

Jabulela!

Idle Brick Breaker idalwe ngunjiniyela we-Idle Planet Miner noZen Idle
Kubuyekezwe ngo-
Mas 16, 2026
Itholakala e-
I-Android, iWindows*
*Ixhaswe ubuchwepheshe be-Intel®

Ukuphepha kwedatha

Ukuphepha kuqala ngokuqonda ukuthi onjiniyela baqoqa futhi babelane kanjani ngedatha yakho. Ubumfihlo bedatha nezinqubo zokuphepha zingahluka kuye ngokusebenzisa kwakho, isifunda, nobudala. Unjiniyela unikeze lolu lwazi futhi angalubuyekeza ngokuhamba kwesikhathi.
Ayikho idatha eyabiwe nezinkampani zangaphandle
Funda kabanzi mayelana nendlela onjiniyela abaveza ngayo ukwabelana
Ayikho idatha eqoqiwe
Funda kabanzi mayelana nokuthi onjiniyela bakuveza kanjani ukuqoqwa
Idatha ibetheliwe lapho ithunyelwa
Idatha ayikwazi ukusulwa

Izilinganiso nezibuyekezo

4.3
26.3K izibuyekezo

Yini entsha

NEW SKILL:

* Sniper Ball: Critical Chance - Along six levels, grants an additional 10% to 35% chance of critical damage;

OTHER:

* Extended block targeting function for all balls at very high levels, when hitting a wall multiple times, to prevent balls from getting stuck in corners, and at very advanced levels, when there is only one block with a lot of health in the scene;