Math Graphix Lab Pro

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Okudawunilodiwe
Isilinganiselwa sokuqukethwe
Wonke umuntu
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini

Mayelana nalolu hlelo lokusebenza

: I-grapher yomsebenzi we-2D/3D esebenzisanayo yokufunda nokufundisa.

2D: Imisebenzi eyakhelwe ngaphakathi (eqondile, e-polynomial, e-trig, e-exponential, njll.), izinkulumo ezenziwe ngokwezifiso, i-f(x) ebukhoma kunoma iyiphi i-x, amapharamitha alungisekayo.

I-Calculus: I-f'(x esuselwe kuyo), i-integral ∫f(x), Imodi yokuqhathanisa, Umzila.
I-Live Random: Ukuhlola okungahleliwe x ngesivinini esilungisekayo kanye nomzila.
Ukufunda: Iphaneli yolwazi (ifomula, incazelo, isizinda, ububanzi, izakhiwo), setha kabusha ukubuka, londoloza igrafu njenge-PNG.
3D: Iziza zomphezulu z = f(x,y), zungezisa/sondeza, i-animation kanye nomzila...
Kubuyekezwe ngo-
Mas 1, 2026

Ukuphepha kwedatha

Ukuphepha kuqala ngokuqonda ukuthi onjiniyela baqoqa futhi babelane kanjani ngedatha yakho. Ubumfihlo bedatha nezinqubo zokuphepha zingahluka kuye ngokusebenzisa kwakho, isifunda, nobudala. Unjiniyela unikeze lolu lwazi futhi angalubuyekeza ngokuhamba kwesikhathi.
Ayikho idatha eyabiwe nezinkampani zangaphandle
Funda kabanzi mayelana nendlela onjiniyela abaveza ngayo ukwabelana
Ayikho idatha eqoqiwe
Funda kabanzi mayelana nokuthi onjiniyela bakuveza kanjani ukuqoqwa