Luck be a Landlord

4.6
1.77K reviews
100K+
Downloads
Content rating
Everyone 10+
Free with a Playย Pass subscriptionย Learn more
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About this game

Your landlord is knocking on your door. You have one coin left to your name. You insert the coin into your slot machine...and...JACKPOT! Luck be a Landlord, tonight!

Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.

Features:
152 Symbols
227 Items
186 Achievements
20 Apartment Floors
Updated on
Nov 4, 2025

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Ratings and reviews

4.6
1.69K reviews
Will J
February 20, 2026
Love this game. I first played it on PC, but it works well on mobile, too. There is both luck and strategy that goes into having a good synergy build. The format is different, but it's very reminiscent of Balatro and other deck builders. Highly recommend, it's a great time killer and one of those games where it's "just one more round"
2 people found this review helpful
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Michael bartholomew
January 18, 2026
Luck be a Landlord was a surprisingly good time. It offers a simple premise of fun game to kill time, but I found it to be surprisingly complex and interesting. The more time you spend playing and moving through the different difficulty levels (floors), the more strategies you learn. It's an excellent experience on mobile because you can easily pick up and put down as your time allows.
2 people found this review helpful
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Chris Coberly
March 19, 2026
okay, the basic gameplay loop is fun. the big issue is there's too much reliance on randomness. I would like the option to have each playthrough be a little bit different at the beginning. like having a different starting items or some other way to make the start of the game feel different than just sheer reliance on randomness?
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